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Rulebook V 1.7
WDS Cardinal Rules
Code of SportsmanshipAs a dodgeball player, it is your personal responsibility to never allow yourself or your teammates to cross that line between fun competition and unsportsmanlike behavior.
Team SizeA team consists of a maximum of 20 players on each roster, with a minimum of 5 females. The total team size will always be dictated by how many players from the roster show up, but no team may ever field more than 20 players during a match. The breakdown of players is set by the golden ratio of 3:1 (males to females). At the start of each game (not match), each team can field 3 males for every 1 female. Examples:
Replacement PolicyPlayers determined to be missing in action by the fourth week can be replaced on the active roster by captains per the league manager's approval. Missing in action is defined as not showing up to an excessive amount of matches. All replacements must be done no later than 2 weeks prior to the playoffs. SubstitutionsDuring the regular season teams can bring in subs, up to the maximum team size of twenty. Teams must follow the gender ratio rule. Players interested in subbing in a league match must meet the following criteria:
League managers are responsible for all final rulings on eligibility of subs. No subs are allowed during the playoffs. In all situations, rostered players take president over subs in any situation where a maximum team size is in question. Regarding players that show up late, rostered players may displace subs if the rostered player shows up after the game has begun. CaptainsOnly team captains are allowed to interact with the refs. This should be done during a timeout, between games or if the ref has stopped play. Team captains are also responsible for filling out lineup cards and maintaining order for their team. Captains should keep their teams abreast of the rules of the game, and therefore ideally will have a more nuanced understanding of the rules of the game. SetupTeam captains should meet with the refs and play Rock, Paper, Scissors. Winner decides between ball control or side of court to begin. Play begins with each team lined up behind their respective back line (with one foot completely behind the line.) An odd number of balls are on the centerline. Ball control (aka the 7th ball) will alternate between teams each game. Court LayoutThe start position of the court is to have seven balls on the center line. Three balls on one side of center, four on the other. The team rushing the four ball side is considered to have control. Halfway through a match, the teams will switch sides of play. Start of GameOn the ref's whistle players can retrieve balls. Before the whistle, all players must have at least one foot behind their back line. If a ball is retrieved because a player jumps early, the ref may reward the ball to the other team, and possibly give a yellow card on repeat violations. Teams may only rush to retrieve balls to the right of the center line for the first 5 seconds of regulation. After that, all balls are available to all players. Each team runs unopposed to retrieve their balls. Balls retrieved must be in possession of a player behind the attack line before they can be thrown. To have possession a player must have 2 feet (touching) inbounds behind the attack line. Any action a player makes with a ball before they have cleared the attack line is invalid and can not result in any other player being eliminated. While On the CourtOnce the game has begun, players use the balls in play to eliminate players from the other team. This is done by throwing balls to hit opponents, as well as catching the balls that opponents throw. The way to create these out are detailed below, in the section called Rules and Definitions. Players start the game as being "in", as the game progresses they become "out". This generally occurs from:
(there are numerous less frequent ways to become out including deflections, center line infractions, etc.) Players that are out must immediately go to the out line, dropping any balls in their possession and doing their best not to influence the remaining game. While Off the Court"In" PlayersIf a player is off the court they can not be eliminated by a throw nor can they take any action that eliminates a player on the opposite team. "In" players should stay on the court to the best of their ability. Players leaving the court for any unacceptable reason (in anticipation of a shaggable ball, dodging, fleeing the court) should be called out by the ref and possibly be given a yellow card. Players shagging balls can be called out for exiting or re-entering through the sidelines. Players can leave the court for the following reasons: injury, momentum, and to shag balls for their team. Injury: Players that have been injured may step off the court to regain composure, with the refs possibly stopping play if injury is severe. Momentum: Players making a valid catch or throw can then step out of bounds in order to steady themselves. They must re-enter the court immediately and during this time can be eliminated at any time by a catch or a throw. A player out of bounds due to momentum can not make valid catches or throws. Shagging: Players may only exit and re-enter the court from the back line when shagging balls, but only have 5 seconds to do so. A player must return the ball to the court and may not pass it from off the court. The last player on the court can not exit the court to retrieve balls. Players leaving the court must not take balls with them. While out of bounds, shagging players should not influence the remaining players in any way. The center line continues out of bounds as well, meaning you may only shag balls on your side of the court. "Out" or "Eliminated" PlayersTeammates in the outline may shag balls, but should only place them on the edge of the court, not propel them in any way to their team. They should not interfere with any action on the court, and should never enter (break the plane) of any side of the court. Their actions should be kept to a minimum regarding influencing the current game, and referees can yellow card repeat offenders. End of GameThe game ends immediately when one team has their last player eliminated, regardless of live balls remaining in play. In the occasion when all remaining players on both teams are eliminated simultaneously, it will be up to the judgment of the ref to determine a winner. If there is not a clear winner, a tie will be declared for the game. At the conclusion of each game the losing team must rack or line up the balls prior to the start of the game. End Of MatchThe team that wins the most games in the span of 50 minutes will be declared the winner. At the end of the match both team captains will meet with the refs to turn in lineup cards and address any issues that were not taken care of during the match. Stopping PlayPlay stops when the ref blows their whistle and enters the court. A ball in the air will be considered dead if the Ref has signaled play stopped . When a ref stops play, all players in the out line should remain there, and all players on the court should remain there to the best of their ability. Balls should not be interfered with, and the ref should to their best to return the game to the pre-timeout state of play. TimeoutsThe ref should stop play as soon as they feel is it is possible without affecting the outcome of current play. This is left to the refs interpretation, and players should understand the subjective nature of a time-out call when making one.
InjuryWhen a player is clearly injured, play should stop immediately for their safety. In the event of an individual headshot, the struck player can potentially be given a 10 second window of safety on the court if they have been affected by getting hit. This window will always end prematurely if the player resumes play. Players that are removed from the game due to injury are not replaced, though girls removed in this manner still count towards the 3:1 ratio. Delay of GameControlThe team controlling the greater number of balls is considered to be in control, and has the burden to give up control. Control occurs at any time where 4 or more balls are on one side of the court, in or out of bounds, in possession of players or not. Any mode of delivery excluding kicking is acceptable to deliver ball control. Throwing, rolling, bouncing, all can give balls to the other team. (example of delivering ball control: If team A has 5 balls and team B has 2, then team A must deliver at least 2 balls to surrender control). Rate of PlayA 15 second clock is the general rule for giving control to the other team, and the refs can use it as a rough guide to see if play is moving at the desired pace. If at any point a ref decides that a stall is occurring, they will warn the stalling team. A stalling situation is up to a ref's discretion, and includes but is not limited to
After the warning, if the stalling continues a 5 second verbal countdown will be incorporated by the ref, where ball control must be exchanged. Teams are only responsible for giving up control of the balls they are in possession of when the countdown begins(see below). Failure to do this results in stop of play and loss of all balls by the offending team. The ref will do their best (including possibly stopping play ahead of time) to let the stalling team know that they are stalling. The ref has discretion to card or eliminate players during a flagrant stalling situation. Example- If a countdown starts with a team in control of 5 balls they are only responsible for delivering 2 balls in order to break the count. If the opposing team chooses to throw additional balls the team in control is not repsonsible for delivering those balls during the same countdown. In summary:
(if at any time control changes hands, the countdown ends) Props/CostumesNo props can be used on the court during gameplay at any time. Costumes are welcome so long as they are sturdy enough not to fall off when they are hit by a ball. A player's costume is considered an extension of their body and as such, when hit, the player is out. PenaltiesFor some infractions a referee may give a warning or stop play to caution a team, in other instances a yellow or red card may be given immediately. Refs have final judgement on the assignment of penalty cards. Yellow CardIf a player receives a yellow card they must sit out the current game and the next. The yellow card is typically assigned for players arguing or acting as poor sports, and also for flagrant rules violations. This includes:
Red CardIf a player receives a red card, that player is out for that entire match and the infraction will be reviewed. If a player receives 2 yellow cards within a single match, the second yellow card will be considered a red card. Infractions that will immediately call for a red card include:
The penalty for receiving a red card will be discussed by the league committee, and will include but not be limited to:
Equality of Play / Rights of RefsAll players including league players, team captains, league managers, subs, people on the rules commission, or the commissioner are bound by the calls of a ref during the game. This is a big responsibility and refs should take it seriously. Refs have free reign to stop play in order to consult other refs regarding rules. They also have free reign to amend any call during a play stoppage. In general, appeals and complaints should be made outside of gameplay and should be addressed by the captain to the league manager. StandingsAre determined as follows:
Playoffs
Conduct Outside the GymAnyone consuming alcohol, smoking of any kind, fighting or engaging in any illicit conduct on recreation center/venue grounds may face suspension or expulsion from World Dodgeball Society events. RULES AND DEFINITIONS
A. THROWINGThrowing BasicA thrown ball is any ball thrown by a player on the court. If it hits an opposing player in the air and is not caught, the hit player is out. Any throw can hit multiple people, it only loses its ability to cause outs once it hits the court, a wall, a ceiling, a dead ball, an out player, a opposing player's head directly, or is caught. A throw can only eliminate players on the opposing team. Throwing Complicated
B. CATCHINGCatching BasicIf a player catches a ball thrown by an opposing player, the thrower is out of the game. The player at the beginning of the catcher's line rejoins the game immediately. Catching Complicated
C. DEFLECTIONS / BLOCKINGDeflections BasicWhen a throw strikes a ball held by an opposing player, the ball can bounce off and still get caught or hit people. The deflection doesn't change the throw, though if it causes the deflecting player to drop their ball then the deflecting player is out. Deflections Complicated
D. LIVE BALL / DEAD BALLLive Ball / Dead Ball BasicA ball is live when it gets thrown and is in the air and hasn't hit the ground yet. Live Ball Dead Ball Complicated
E. COURT / CENTER LINE / OUT LINESimpleThe court is a large rectangle with a center line diving the two halves. Touching any part of the opponents court past the center line means a player is immediately out. Players must leave and enter the court from the back line only. The Center line extends into the out of bounds area, meaning the players outside of the game (shagging balls) can not pass the center line. Complicated
F. OTHER STRANGE OUTSExamples of ways you can get out like how if you leave the court or spit on the ref or whatever G. IN / OUTPlayers start the game in, and remain in until they are eliminated from play. Immediately on being eliminated, the player is out and can no longer influence play. Any ball that they touch immediately becomes dead. |
