Staypuft Rules

Rulebook V 1.6

 

 

RULES REINFORCEMENT

Code of Sportsmanship
As a dodgeball player, it is your personal responsibility to never allow yourself or your teammates to cross that line between fun competition and unsportsmanlike behavior.

1. Dodgeball is a self-regulated game that relies on the Honor System. Out players are expected to raise their hand and go out without anybody else telling them to do so.

2. If one of your teammates is Out (knowingly or not) and does not go out, it is your responsibility to tell them to do so.

3. Referees are provided to rule on unclear plays, settle disputes, keep the game moving and ensure player safety. While they will at times let you know if you are out, a lack of call by a Referee does not remove your obligation to abide by the Honor System.

4. Players must respect the authority of the Referees to regulate the game and abide by their decisions. Referees’ decisions are final.

5. Team Captains must be the only players that address concerns to Referees and League Officials. They are expected to do so in a courteous and respectful manner, and to confine their discussions to interpretations of the rules and not challenge Referees’ decisions regarding judgment.

6. Players are expected to comply wholeheartedly with the intent and spirit of the rules. Deliberately attempting to violate the rules is wrong.

 

 

 

 


TEAMS AND ROSTERS

 

Team Size

 

A team consists of a maximum of 20 players on each roster, with a minimum of 5 females.  The total team size will always be dictated by how many players from the roster that show up, but no team may ever field more than 20 players during a match.

The breakdown of players is set by the golden ratio of 3:1 (males to females). At start of each game (not match), each team can field 3 males for every 1 female.

Examples:

 

1 girl, 3 guys (4 total)
2 girls, 6 guys (8 total)
3 girls, 9 guys (12 total)
4 girls, 12 guys (16 total)
5 girls, 15 guys (20 total)

 

Replacement Policy

 

 

Players determined to be missing in action by the fourth week can be replaced on the active roster by captains per the league manager’s approval.  Missing in action is defined as not showing up to an excessive amount of matches.  All replacements must be done no later than 2 weeks prior to the playoffs.

 

 

Substitutions

 

During the regular season teams can bring in subs, up to the maximum team size of twenty. Teams must follow the gender ratio rule.


*Players interested in subbing in a league match must meet the following criteria:

  1. Must not currently be or have been on the roster of a L.A.D.S. league team in the previous 12 months

  2. Must be authorized by the league manager

  3. Must pay $5 to play (this fee goes directly into a league party fund)

  4. Are responsible for knowing the rules

  5. May only play in one match per night


League managers are responsible for all final rulings on eligibility of subs.


No subs are allowed during the playoffs.

 

In all situations, rostered players take president over subs in any situation where a

maximum team size is in question. Regarding players that show up late, rostered

players may displace subs if the rostered player shows up after the game has begun.

 

 

 

Captains

 

Only team captains are allowed to interact with the refs.  This should be done during a timeout, between games or if the ref has stopped play.  Team captains are also responsible for filling out lineup cards and maintaining order for their team.  Captains should keep their teams abreast of the rules of the game, and therefore ideally will have a more nuanced understanding of the rules of the game.

 

 

 

 

MATCH STRUCTURE

 

Setup


Team captains should meet with the refs and play Rock, Paper, Scissors. Winner decides between ball control or side of court to begin.

 

Play begins with each team lined up behind their respective back line (with one foot completely behind the line.) An odd number of balls are on the centerline.

 

Ball control (aka the 7th ball) will alternate between teams each game.


 

Court layout


The start position of the court is to have seven balls on the center line. Three balls on one side of center, four on the other. The team rushing the four ball side is considered to have control. Halfway through a match, the teams will switch sides of play.

 

 

 

 

Start of Game

 

On the ref's whistle players can retrieve balls. Before the whistle, all players must have at least one foot behind their back line. If a ball is retrieved because a player jumps early, the ref may reward the ball to the other team, and possibly give a yellow card on repeat violations.

 

Teams may only rush to retrieve balls to the right of the center line for the first 5 seconds of regulation. After that, all balls are available to all players.

 

Each team runs unopposed to retrieve their balls.

 

Balls retrieved must be in possession of a player behind the attack line before they can be thrown. To have possession a player must have 2 feet (touching) inbounds behind the attack line. Any action by a player makes with a ball before is has cleared the attack line is invalid and can not result in any player being eliminated.

 

 

 

While on the Court

 

Once the game has begun, players use the balls in play to eliminate players from the other team.  This is done through throwing balls to hit opponents, as well as catching the balls that opponents throw.  The way to create these out are detailed below, in the section called Rules and Definitions.

 

All players start that game as being "in", as the game progresses they become "out".

 

This generally occurs from:

 

A thrown ball striking an opposing player

A thrown ball being caught by an opposing player

 

(there are numerous less frequent ways to become out including deflections, center line infractions, etc.)

 

Players that are out must immediately go to the out line, dropping any balls in their possession and doing their best not to influence the remaining game.

 

While off the court

 

"In" players:       

 

If a player is off the court they can not be eliminated by a throw and the player can not take any action that eliminates a player on the opposite team.

 

"In" players should stay on the court to the best of their ability.  Players leaving the court for any unacceptable reason (in anticipation of a shaggable ball, dodging, fleeing the court) should be called out by the ref and possibly be given a yellow card. Players shagging balls can be called out for exiting or re-entering through the sidelines.

 

Players can leave the court for the following reasons:  injury, momentum, and to shag balls for their team.

 

Injury:  Players that have been injured may step off the court to regain composure, with the refs possibly stopping play if injury is severe.

 

Momentum:  Players making a valid catch or throw can then step out of bounds in order to steady themselves

They must reenter the court immediately and during this time can be eliminated at any time by a catch or a throw.

 

A player out of bounds due to momentum can not make valid catches or throws

 

Shagging:  Players may only exit and re-enter the court from the back line when shagging balls, but only have 5 seconds to do so.

A player must return the ball to the court and may not pass it from off the court. The last player on the court can not exit the court to retrieve balls Players leaving the court must not take balls with them.

While out of bounds, shagging players should not influence the remaining players in any way.

The center line continues out of bounds as well meaning you may only shag balls on your side of the court

 

"Out" or "Eliminated" players:

 

Teamates in the outline may shag balls, but should only place them on the edge of the court, not propel them in any way to their team.

 

They should not interfere with any action on the court, and should never enter (break the plane) of any side of the court.  Their actions should be kept to a minimum regarding influencing the current game, and referees can yellow card repeat offenders.

 

 

 

End of Game

The game ends immediately when one team has their last player eliminated, regardless of live balls remaining in play. In the occasion when all remaining players on both teams are eliminated simultaneously, it will be up the the judgment of the ref to determine a winner. If there is not a clear winner, a tie will be declared for the game.

 

At the conclusion of each game the losing team must rack or line up the balls prior to the start of the game.

 

 

End Of Match


The team that wins the most games in the span of 50 minutes will be declared the winner. At the end of the match both team captains will meet with the refs to turn in lineup cards and address any issues that were not taken care of during the match.

 

Stopping Play


Referee

Play stops when the ref blows their whistle and enters the court. A ball in the air will be considered dead if the Ref's whistle has blown.

When a ref stops play, all players in the out line should remain there, and all players on the court should remain there to the best of their ability. Balls should not be interfered with, and the ref should to their best to return the game to the pre-timeout state of play.

 

Timeouts

 

The ref should stop play as soon as they feel is it is possible without affecting the outcome of current play.  This is left to the refs interpretation, and players should understand the subjective nature of a time-out call when making one.

 

Each team has one 30 second timeout per match. These may be used to breakdance, eat orange slices, or rest.

 

Only team captains can request a timeout.


During a time out captains may enter the court, though otherwise it is treated like any other stoppage of play.

Play should be reset to conditions prior to the time out (ball and player location)


If a second time out is requested, play will be stopped and the opposing team will be rewarded all balls.


Timeouts are not deducted from the official game time. Official time is kept with the head referee.


Injury


When a player is clearly injured, play should stop immediately for their safety.  In the event of an individual headshot, the struck player can potentially be given a 10 second window of safety on the court if they have been affected by getting hit.  This window will always end prematurely if the player resumes play.  Players that are removed from the game due to injury are not replaced, though girls removed in this manner still count towards the 3:1 ratio.

 

Delay of Game

 

Control

 

The team that controls the greater number of balls is considered to be in control, and has the burden to give up control.


Control occurs at any time where 4 or more balls are on one side of the court, in or out of bounds, in possession of players or not.

 

Any mode of delivery excluding kicking is acceptable to deliver ball control.  Throwing, rolling, bouncing, all can give balls to the other team.

 

(example of delivering ball control: If team A has 5 balls and team B has 2, then team A must deliver at least 2 balls to surrender control).

 

 

Rate of Play

 

A 15 second clock is the general rule for giving control to the other team, and the refs can use it as a rough guide to see if play is moving at the desired pace.

 

If at any point a ref decides that a stall is occuring, they will warn the stalling team.  A stalling situation is up to a ref's discresion, and includes but is not limited to

 

  • Clear abuse of the honor system.
  • Excessive contact with balls by players out of the game.
  • Intentional interference by players as they leave the court.
  • Interference with the game by players in the out line.
  • Continuing any practice that a ref has cautioned against
  • Continuous verbal abuse of the refs.
  • Heckling to cause altercation.

 

After the warning, if the stalling continues a 5 second verbal countdown will be incorporated by the ref, where ball control must be exchanged.  Failure to do this results in stop of play and loss of all balls by the offending team.  The ref will do their best (including possibly stopping play ahead of time) to let the stalling team know that they are stalling.


The ref has discresion to card or eliminate players during a flagrant stalling situation.

 

 

In summary:

 

1.  Rough 15 second guide for delivering control

2.  Verbal Warning from referee

3.  Five second verbal countdown by referee

4.  Stop play, all balls rewarded to other team

 

(if at any time control changes hands, reset to 1)

 

 

 

 

Penalties

 

For some infractions a referee may give a warning or stop play to caution a team, in other instances a yellow or red card may be given immediately.  Refs have final judgement on the assignment of penalty cards.

 

 

Yellow Card

If a player receives a yellow card they must sit out the current game and the next.  The yellow card is typically assigned for players arguing or acting as poor sports, and also for flagrant rules violations.

 

This includes:

  • Clear abuse of the honor system.
  • Excessive contact with balls by players out of the game.
  • Intentional interference by players as they leave the court.
  • Interference with the game by players in the out line.
  • Continuing any practice that a ref has cautioned against
  • Continuous verbal abuse of the refs.
  • Heckling to cause altercation.

 

 

Red Card

 

If a player receives a red card,  that player is out for that entire match and the infraction will be reviewed.  If a player receives 2 yellow cards within a single match, the second yellow card will be considered a red card.

 

Infractions that will immediately call for a red card include:

Crossing the center line in a threatening manner

Any intentional physical contract or attempt to make physical contact with a player of the opposite team or ref

Any action which would endanger the physical health of any player or ref

Gross violations of the rules, above and beyond regular in-game infractions (example : hacking the website to change scores, entering a game illegally and intentionally)

 

 

The penalty for receiving a red card will discussed by the rules committee, and will include but not be limited to:

 

2 week mandatory minimum suspension for any physical altercation, to begin after the game in question

Possible forfeiture of continued league or open gym play or privileges

 

 

Equality of Play / Rights of Refs

 

All players including league players, team captains, league managers, subs, people on the rules commission, or the commissioner are bound by the calls of a ref during the game.  This is a big responsibility and refs should take it seriously.  Refs have free reign to stop play in order to consult other refs regarding rules.  They also have free reign to amend any call during a play stoppage.

In general, appeals and complaints should be made outside of gameplay and should be addressed by the captain to the league manager.

 

 

Standings


Are determined as follows:

  1. Overall Record (win=3pts, tie=1pt, and loss=0)

  2. Head to head results

  3. Game Differential (games won combined with games lost)

 

 

Playoffs

 

During playoffs there will be no subs allowed on any team.

 

The team seeder higher will be given choice of ball control or side during regulation.

 

If at the end of regulation time both teams have won the same amount of games, a tiebreaker will occur.

 

In overtime rock, paper, scissors will be used to determine ball control or side.

 

No timeouts will be allowed during the overtime.

 

The tiebreaker consists of a 4 minute game where both teams play under regular rules and with full rosters.  At the end of the 4 minute period, play stops and the team with the most players remaining is declared the winner.  If the teams have the same amount of players, the refs will restart the game and it will continue under sudden death.  The next team to lose a player by any means is the loser.

 

 

 





RULES AND DEFINITIONS



A. Throwing
B. Catching
C. Deflections / Blocking
D. Live Ball / Dead Ball
E. Playing Field:  Court / Center Line / Out Line
F. Other Strange Outs
G. In / Out

 

 

 

 


A. THROWING

Throwing Basic

A thrown ball is any ball thrown by a player on the court.  If it hits an opposing player in the air and is not caught, the hit player is out.  Any throw can hit multiple people, it only loses its ability to cause outs once it hits the court, a wall, a ceiling, a dead ball, an out player, a opposing player's head directly, or is caught. A throw can only eliminate players on the opposing team.


Throwing Complicated

1.    A thrown ball is any ball that is controlled by a player, and then propelled by the hands.
1.1  Kickings, striking with the body (hand, head, knee etc), or other non-hand related propulsion is not allowed and the ball is immediately considered dead
1.2  Leagues may constrain throw styles.

1.2.1 Most commonly, leagues will ban pinch throwing.  Pinching is defined as manipulating the ball by having rubber touch rubber inside the ball

2.  A thrown ball becomes a live ball as soon as it leaves the thrower's hands

3.  A throw may only eliminate players while live

 

4.  A player may not throw if they are out, they may only throw while still in

 

6.   A thrown ball that hits an opposing player is still considered live
6.1 A player is considered hit if a live ball strikes any non-head part of their body, including clothing, jewelry, scarves, shoes, a towel tucked in the waistband, etc etc.

 

7.    If a live ball strikes a player in the head, the ball is immediately dead (see 7.4 below for exception) and neither they nor the thrower are out.

7.1  Headshots are only direct shots to the head, distinguished from a ball that deflects off a ball or player.

7.2  Please do not intentionally headhunt.  Repeated headshots may equal a cardable offence.

7.3  The referee has final determination of what is called a headshot.

7.4  It is not a head shot if the struck player has three points of contact with the ground (foot foot hand, etc)
7.4.1 A player touching a ball on the ground is considered having a third point of contact

A throw ends if
a. The live ball strikes a part of the court like the walls, floor, basketball hoops, ceiling, bird nest, or AA podium.  This results in the ball becoming dead.
b.  The live ball strikes another live or dead ball that is not in a player's possession.  This results in both balls becoming dead.
c.  The live ball is interfered with in any way, by out players, spectators, or the ice cream guy.  This results in the ball becoming dead.
d.  The live ball is caught by an opposing player.  This results in the ball becoming caught.

 

A live ball may continue to hit players until the throw ends.  When the throw ends, the following can occur
a.  If the ball eventually becomes caught, then any and all players that were hit are still in.  The thrower is out.
b.  If the ball eventually becomes dead, then all players that were hit are out.

 

 

 



B. CATCHING

 

Catching Basic


If a player catches a ball thrown by an opposing player, the thrower is out of the game.  The player at the beginning of the catcher's line rejoins the game immediately.

 

 

Catching Complicated


1.   A caught ball is any live ball that is caught by an opposing player that is in.
1.1 A ball is considered caught if the catcher uses their body to render it in firm control.  The live ball becomes caught, and then immediately returns to being a dead ball
1.2  A catch must be made with both feet inbounds (touching the line is acceptable, but not breaking the plane into out of bounds)

1.2.1 A ball does not become caught until the catcher's feet are inbounds (in the case of a mid-air player).


2.  When a catch is made, the lead player in the catcher's out line rejoins the game.  They have a maximum of five seconds to enter the court.

3.  If two players catch a ball together and they are basically embracing around the ball, the stats should reflect a half-catch for both players, a full catch if tongue is involved.

4.  A ball caught while out of bounds will only result in both the thrower and catcher being safe.

 

4.2  A catch is only good if the player is inbounds

4.2.1  Inbounds means having no part of your body touching out of bounds

 

 

5. A catcher that has momentum that sends them out of bounds (after the catch) is not out, and the catch is good

 



C. DEFLECTIONS / BLOCKING

 

 

 

Deflections Basic


When a throw strikes a ball held by an opposing player, the ball can bounce off and still get caught or hit people.  The deflection doesn't change the throw, though if it causes the deflecting player to drop their ball then the deflecting player is out.

Deflections Complicated



1.       When a deflection causes the deflecting player to fumble, the deflecting player is out

1.1     The ball is considered fumbled if the player's ball is struck by a live ball, and the player does not retain control of the deflecting ball until the throw is over

1.1.1  Retaining control means keep posession of the ball and not allowing it to strike the ground

1.2   The ball used to make a deflection must remain in possession of the deflecting player as long as the thrown ball is live, then the deflector must retain control of the ball.

1.2.1 The only exception is if the deflecting ball is then used to make a throw that crosses the center line in the air

1.2.2 If the deflected ball is knocked loose but then is caught by a teammate or recovered by the player then they are safe

1.3     A player that fumbles their ball is out as soon as it strikes the floor
1.4     The fumbled ball is considered dead and can not eliminate players

2.  A deflection doesn't change the live/dead state of the ball

 




D. LIVE BALL / DEAD BALL

Live Ball / Dead Ball Basic



A ball is live when it gets thrown and is in the air and hasn't hit the ground yet.

 

 

Live Ball Dead Ball Complicated



1.   All balls in possession of players or out of possession of players are considered dead.

 

1.1 Balls only become live once thrown

2.  Balls are live until they strikes something that ends the throw like the ground, a wall, a dead ball, another live ball, or a dead player.  At that point it becomes a dead ball.

 



E.  COURT / CENTER LINE / OUT LINE

Simple

 

The court is a large rectangle with a center line diving the two halves.   Touching any part of the opponents court past the center line means a player is immediately out.  Players must leave and enter the court from the back line only.

 

The Center line extends past the court into the out of bounds area, meaning the players outside of the game (shagging balls) can not pass the center line.

 

Complicated

 

1  Throws must be made from on the court.

 

1.1 Being on the court means two feet inbounds


1.2 Refs must decide if a ball was thrown before the thrower stepped over the line.  Either way the thrower is out, but the ball may be ruled dead before thrown.

2.  When a player is eliminated, that player should raise a hand while they walk to the outline to let the opposing team know they are out.  If an eliminated player is struck while walking to the outline, that ball is immediately dead.

3.  If a player is hit inbounds, neither that player nor a teammate can save the player that was hit by catching the ball out of bounds.  The result is the player that was hit in the court of play is out.


4.  Eliminated Players - Should line up in the order they were eliminated with the first out beginning the outline in the back corner.

 

 


F. OTHER STRANGE OUTS

 

Examples of ways you can get out like how if you leave the court or spit on the ref or whatever

 


G. IN / OUT

 

Players start the game in, and remain in until they are eliminated from play.  Immediately on being eliminated, the player is out and can no longer influence play.  Any ball that they touch immediately becomes dead.