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Rulebook V 1.6
RULES REINFORCEMENT
Team Size
A team consists of a maximum of 20 players on each roster, with a minimum of 5 females. The total team size will always be dictated by how many players from the roster that show up, but no team may ever field more than 20 players during a match.
1 girl, 3 guys (4 total)
Replacement Policy
Players determined to be missing in action by the fourth week can be replaced on the active roster by captains per the league manager’s approval. Missing in action is defined as not showing up to an excessive amount of matches. All replacements must be done no later than 2 weeks prior to the playoffs.
Substitutions
During the regular season teams can bring in subs, up to the maximum team size of twenty. Teams must follow the gender ratio rule. *Players interested in subbing in a league match must meet the following criteria:
League managers are responsible for all final rulings on eligibility of subs. No subs are allowed during the playoffs.
In all situations, rostered players take president over subs in any situation where a maximum team size is in question. Regarding players that show up late, rostered players may displace subs if the rostered player shows up after the game has begun.
Captains
Only team captains are allowed to interact with the refs. This should be done during a timeout, between games or if the ref has stopped play. Team captains are also responsible for filling out lineup cards and maintaining order for their team. Captains should keep their teams abreast of the rules of the game, and therefore ideally will have a more nuanced understanding of the rules of the game.
MATCH STRUCTURE
Setup
Team captains should meet with the refs and play Rock, Paper, Scissors. Winner decides between ball control or side of court to begin.
Play begins with each team lined up behind their respective back line (with one foot completely behind the line.) An odd number of balls are on the centerline.
Ball control (aka the 7th ball) will alternate between teams each game.
Court layout
The start position of the court is to have seven balls on the center line. Three balls on one side of center, four on the other. The team rushing the four ball side is considered to have control. Halfway through a match, the teams will switch sides of play.
Start of Game
On the ref's whistle players can retrieve balls. Before the whistle, all players must have at least one foot behind their back line. If a ball is retrieved because a player jumps early, the ref may reward the ball to the other team, and possibly give a yellow card on repeat violations.
Teams may only rush to retrieve balls to the right of the center line for the first 5 seconds of regulation. After that, all balls are available to all players.
Each team runs unopposed to retrieve their balls.
Balls retrieved must be in possession of a player behind the attack line before they can be thrown. To have possession a player must have 2 feet (touching) inbounds behind the attack line. Any action by a player makes with a ball before is has cleared the attack line is invalid and can not result in any player being eliminated.
While on the Court
Once the game has begun, players use the balls in play to eliminate players from the other team. This is done through throwing balls to hit opponents, as well as catching the balls that opponents throw. The way to create these out are detailed below, in the section called Rules and Definitions.
All players start that game as being "in", as the game progresses they become "out".
This generally occurs from:
A thrown ball striking an opposing player A thrown ball being caught by an opposing player
(there are numerous less frequent ways to become out including deflections, center line infractions, etc.)
Players that are out must immediately go to the out line, dropping any balls in their possession and doing their best not to influence the remaining game.
While off the court
"In" players:
If a player is off the court they can not be eliminated by a throw and the player can not take any action that eliminates a player on the opposite team.
"In" players should stay on the court to the best of their ability. Players leaving the court for any unacceptable reason (in anticipation of a shaggable ball, dodging, fleeing the court) should be called out by the ref and possibly be given a yellow card. Players shagging balls can be called out for exiting or re-entering through the sidelines.
Players can leave the court for the following reasons: injury, momentum, and to shag balls for their team.
Injury: Players that have been injured may step off the court to regain composure, with the refs possibly stopping play if injury is severe.
Momentum: Players making a valid catch or throw can then step out of bounds in order to steady themselves They must reenter the court immediately and during this time can be eliminated at any time by a catch or a throw.
A player out of bounds due to momentum can not make valid catches or throws
Shagging: Players may only exit and re-enter the court from the back line when shagging balls, but only have 5 seconds to do so. A player must return the ball to the court and may not pass it from off the court. The last player on the court can not exit the court to retrieve balls Players leaving the court must not take balls with them. While out of bounds, shagging players should not influence the remaining players in any way. The center line continues out of bounds as well meaning you may only shag balls on your side of the court
"Out" or "Eliminated" players:
Teamates in the outline may shag balls, but should only place them on the edge of the court, not propel them in any way to their team.
They should not interfere with any action on the court, and should never enter (break the plane) of any side of the court. Their actions should be kept to a minimum regarding influencing the current game, and referees can yellow card repeat offenders.
End of Game The game ends immediately when one team has their last player eliminated, regardless of live balls remaining in play. In the occasion when all remaining players on both teams are eliminated simultaneously, it will be up the the judgment of the ref to determine a winner. If there is not a clear winner, a tie will be declared for the game.
At the conclusion of each game the losing team must rack or line up the balls prior to the start of the game.
End Of Match
The team that wins the most games in the span of 50 minutes will be declared the winner. At the end of the match both team captains will meet with the refs to turn in lineup cards and address any issues that were not taken care of during the match.
Stopping Play
Referee Play stops when the ref blows their whistle and enters the court. A ball in the air will be considered dead if the Ref's whistle has blown. When a ref stops play, all players in the out line should remain there, and all players on the court should remain there to the best of their ability. Balls should not be interfered with, and the ref should to their best to return the game to the pre-timeout state of play.
Timeouts
The ref should stop play as soon as they feel is it is possible without affecting the outcome of current play. This is left to the refs interpretation, and players should understand the subjective nature of a time-out call when making one.
Each team has one 30 second timeout per match. These may be used to breakdance, eat orange slices, or rest.
Only team captains can request a timeout.
Play should be reset to conditions prior to the time out (ball and player location)
Delay of Game
Control
The team that controls the greater number of balls is considered to be in control, and has the burden to give up control.
Any mode of delivery excluding kicking is acceptable to deliver ball control. Throwing, rolling, bouncing, all can give balls to the other team.
(example of delivering ball control: If team A has 5 balls and team B has 2, then team A must deliver at least 2 balls to surrender control).
Rate of Play
A 15 second clock is the general rule for giving control to the other team, and the refs can use it as a rough guide to see if play is moving at the desired pace.
If at any point a ref decides that a stall is occuring, they will warn the stalling team. A stalling situation is up to a ref's discresion, and includes but is not limited to
After the warning, if the stalling continues a 5 second verbal countdown will be incorporated by the ref, where ball control must be exchanged. Failure to do this results in stop of play and loss of all balls by the offending team. The ref will do their best (including possibly stopping play ahead of time) to let the stalling team know that they are stalling.
In summary:
1. Rough 15 second guide for delivering control 2. Verbal Warning from referee 3. Five second verbal countdown by referee 4. Stop play, all balls rewarded to other team
(if at any time control changes hands, reset to 1)
Penalties
For some infractions a referee may give a warning or stop play to caution a team, in other instances a yellow or red card may be given immediately. Refs have final judgement on the assignment of penalty cards.
Yellow Card If a player receives a yellow card they must sit out the current game and the next. The yellow card is typically assigned for players arguing or acting as poor sports, and also for flagrant rules violations.
This includes:
Red Card
If a player receives a red card, that player is out for that entire match and the infraction will be reviewed. If a player receives 2 yellow cards within a single match, the second yellow card will be considered a red card.
Infractions that will immediately call for a red card include: Crossing the center line in a threatening manner Any intentional physical contract or attempt to make physical contact with a player of the opposite team or ref Any action which would endanger the physical health of any player or ref Gross violations of the rules, above and beyond regular in-game infractions (example : hacking the website to change scores, entering a game illegally and intentionally)
The penalty for receiving a red card will discussed by the rules committee, and will include but not be limited to:
2 week mandatory minimum suspension for any physical altercation, to begin after the game in question Possible forfeiture of continued league or open gym play or privileges
Equality of Play / Rights of Refs
All players including league players, team captains, league managers, subs, people on the rules commission, or the commissioner are bound by the calls of a ref during the game. This is a big responsibility and refs should take it seriously. Refs have free reign to stop play in order to consult other refs regarding rules. They also have free reign to amend any call during a play stoppage.
Standings
Are determined as follows:
Playoffs
During playoffs there will be no subs allowed on any team.
The team seeder higher will be given choice of ball control or side during regulation.
If at the end of regulation time both teams have won the same amount of games, a tiebreaker will occur.
In overtime rock, paper, scissors will be used to determine ball control or side.
No timeouts will be allowed during the overtime.
The tiebreaker consists of a 4 minute game where both teams play under regular rules and with full rosters. At the end of the 4 minute period, play stops and the team with the most players remaining is declared the winner. If the teams have the same amount of players, the refs will restart the game and it will continue under sudden death. The next team to lose a player by any means is the loser.
A thrown ball is any ball thrown by a player on the court. If it hits an opposing player in the air and is not caught, the hit player is out. Any throw can hit multiple people, it only loses its ability to cause outs once it hits the court, a wall, a ceiling, a dead ball, an out player, a opposing player's head directly, or is caught. A throw can only eliminate players on the opposing team.
1. A thrown ball is any ball that is controlled by a player, and then propelled by the hands. 1.2.1 Most commonly, leagues will ban pinch throwing. Pinching is defined as manipulating the ball by having rubber touch rubber inside the ball
4. A player may not throw if they are out, they may only throw while still in
6. A thrown ball that hits an opposing player is still considered live
7. If a live ball strikes a player in the head, the ball is immediately dead (see 7.4 below for exception) and neither they nor the thrower are out. 7.1 Headshots are only direct shots to the head, distinguished from a ball that deflects off a ball or player. 7.2 Please do not intentionally headhunt. Repeated headshots may equal a cardable offence. 7.3 The referee has final determination of what is called a headshot. 7.4 It is not a head shot if the struck player has three points of contact with the ground (foot foot hand, etc)
A live ball may continue to hit players until the throw ends. When the throw ends, the following can occur
Catching Basic
Catching Complicated
1.2.1 A ball does not become caught until the catcher's feet are inbounds (in the case of a mid-air player).
4.2 A catch is only good if the player is inbounds 4.2.1 Inbounds means having no part of your body touching out of bounds
5. A catcher that has momentum that sends them out of bounds (after the catch) is not out, and the catch is good
Deflections Basic
Deflections Complicated
1.1 The ball is considered fumbled if the player's ball is struck by a live ball, and the player does not retain control of the deflecting ball until the throw is over 1.1.1 Retaining control means keep posession of the ball and not allowing it to strike the ground 1.2 The ball used to make a deflection must remain in possession of the deflecting player as long as the thrown ball is live, then the deflector must retain control of the ball. 1.2.1 The only exception is if the deflecting ball is then used to make a throw that crosses the center line in the air 1.2.2 If the deflected ball is knocked loose but then is caught by a teammate or recovered by the player then they are safe 1.3 A player that fumbles their ball is out as soon as it strikes the floor
Live Ball / Dead Ball Basic
Live Ball Dead Ball Complicated
1.1 Balls only become live once thrown
Simple
The court is a large rectangle with a center line diving the two halves. Touching any part of the opponents court past the center line means a player is immediately out. Players must leave and enter the court from the back line only.
The Center line extends past the court into the out of bounds area, meaning the players outside of the game (shagging balls) can not pass the center line.
Complicated
1 Throws must be made from on the court.
1.1 Being on the court means two feet inbounds
Examples of ways you can get out like how if you leave the court or spit on the ref or whatever
Players start the game in, and remain in until they are eliminated from play. Immediately on being eliminated, the player is out and can no longer influence play. Any ball that they touch immediately becomes dead. |

